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DL94: Providing Social Interaction in the Digital Library
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<h1>
Providing Social Interaction in the Digital Library
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<p>
<author>
Mark S. Ackerman
</author>
<sup></sup><p>
<i>
Information and Computer Science, University of California, Irvine, Computer Science 444, Irvine, California, USA, 92717, ackerman@ics.uci.edu
</i>
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<p>
<p>
<i>In the old days, we used to sit all in one room around the Mini.  Everyone
knew what was going on.   If I had a problem, I could just ask.  Now we all sit
in our separate offices [with workstations] and no one talks..
</i>--Astrophysicist.<p>

<h3>

1.  Introduction</h3>
As
we build the digital library, we need to be careful not to carelessly
obliterate some of the important features of current libraries.  Many proposals
for digital libraries remove social exchange and interaction, focusing narrowly
on the technical mechanisms of information access.  This is not only unwise, it
is unnecessary since we could provide mechanisms for social exchange and
interaction within our systems.  Simply put, we do not need to remove the
social world from our systems.  This paper discusses why such interaction is
important, and then presents a toolkit, called the Cafe ConstructionKit, that
can provide computer-mediated communication support at low cost.<p>

<h3>

2.  The digital library as ideal</h3>
Clearly,
the promise of the digital library is enormous [6, 7].  In the ideal, an
information seeker can have access to materials whenever and however he wants
it.  There will be no shortage of copies, retrieval can be instantaneous, and
the materials will not decay or fade.  One would never need to trudge in the
snow to the library.  In short, the idea of the "digital library" includes
solving many of the technical and logistical issues in current libraries and
information seeking.<p>

<p>

Despite this promise, the digital library, if improperly considered, could lead
to a problematic future.  The scientist in the beginning quote inhabits such an
environment.  Many of the scientists at this research site have spoken with
wistfulness about the past, remembering themselves in a single physical room.
They do not want to go back; they do not want to lose the independence of
separate workstations.  But, they do miss the camaraderie and social cohesion
furthered by the interaction in that room.  <p>

Such interaction is too easily lost and regained only with great difficulty.
Considering only  the mechanical aspects of access can lead to ignoring the
positive and useful social interactions in information seeking.<p>

<h3>

3.  The use of social interaction in information environments</h3>
Social
interactions can be quite helpful to information seekers in four ways.  First,
one may need to know what to know.  In general, it could be argued that as
access to material becomes easier, emphasis will shift from the mechanical
aspects to knowing what material to access.  If we can have every book in the
world, we will need to know what handful of books to read.  <i>Help in
selecting</i>  <i>materials</i> can be alleviated through technical means
(e.g., better navigation methods, critical annotations by well-known scholars,
and voting).  Nonetheless, one may need to have the help of other people as
well.  For example, it is often easier to ask another person, since interaction
can refine questions and tailor answers [1, 10]. <p>

Second, social interaction is helpful in providing mechanism for <i>seeking
informal information</i>.  Informal information includes unofficial information
such as technical fixes, organizational work-arounds, and personal
correspondence [11].   Because this information is often quite volatile and
transitory, it seldom written down, let alone indexed.  Other people are often
the only source of informal information.  Current libraries do not handle this
type of information seeking, but digital libraries could [2].<p>

Third, information seeking is often ad-hoc and highly contextual [8, 12].
<i>Information seekers often have highly specific interests and needs</i>.  It
is often more simple and efficient to go to others for information than to
written materials.  Allen [3], in his classic study, noted that R&amp;D
engineers eschewed the formal literature, going instead to colleagues and the
trade press for the information they considered necessary.  Again digital
libraries could provide this functionality.<p>

Fourth, current libraries do have some important -- and useful -- social
functions.  For students, the university  library can have an important
<i>socializing function</i>.  Students meet one another and talk in the
hallways and canteens, and faculty members bump into colleagues in elevators
and stacks.  Libraries serve as a place to co-learn (e.g., in study groups).
Moreover, community libraries offer a number of social outreach and care
programs.  Many of these useful social functions exist secondarily, as
by-products of the library's information access goals.  Nonetheless, they are
not only useful functions, they also make life more pleasurable and rich.<p>

There is some evidence that such exchanges and interactions provide a "glue"
for communities.  Fischer [5], while examining people's sense of community in
urban and small-town settings, found that the density and public-nature of
social interaction may be a critical feature for people's perceptions.
Certainly, there is little sense of community in sitting at one's workstation.
<p>

The above arguments -- the need for help in selecting material, the
desirability of informal information, the ad-hoc and contextual nature of most
information seeking, the personal enjoyability and community benefits from
social interaction -- all argue for the inclusion of some form of social
interaction within the digital library.  Such interaction should include not
only librarians (or some human helper), but other users as well.<p>

<h3>

4.  The Cafe ConstructionKit</h3>
The
goal of the Cafe ConstructionKit is to provide a generic interactive
communications toolkit for supporting the easy construction of applications
such as digital libraries and other CSCW projects.  In short, the Cafe
ConstructionKit provides a toolkit for sociality.  <p>

The Cafe ConstructionKit provides a set of reusable objects that include
message transport for asynchronous and synchronous communication, parsing for a
variety of semi-structured protocols, private and public channels for
narrowcast communication, message filters, and message retrieval by a variety
of semi-structured methods.  The Cafe ConstructionKit is programmable through
the Tcl programming language [9]<a href="ackerman_fn.html#fn0">[1]</a>  By
configuring the objects and providing the suitable Tcl program, <i>any</i>
application can include the functionality of  bulletin boards, chat systems,
and electronic mail filters.  Additionally, we are actively working on
providing the important construction facilities of MUDs [4], so that users can
interactively and collectively construct information access methods and
environments.<p>

Because of this emphasis on providing building blocks for social interaction,
the Cafe ConstructionKit can provide a range of social functionality to digital
library applications.  It can also serve as a platform for testing various
heuristics for interactive information seeking, where users work together to
find, create, maintain, and store new information and knowledge.  <p>

The current version of the Cafe ConstructionKit is still in prototype.  An
earlier version exists and was tested on small-scale problems.  The first
version showed that it was possible to provide a flexible, distributed
construction set for interactive communications.  However, informal user
studies of the first version argued for a better command language (hence, Tcl),
using a standard synchronous protocol (hence, the use of NCSA's Data Transfer
Mechanism), user interface support for the interactive communication objects,
and careful attention to scalability issues.  The second and current version is
under construction:  The core objects (written in C++ and connected through the
Tcl interpreter) exist and work, but more work is needed, primarily on the user
interface components.  <p>

<h3>

5.  Conclusion and Future Work</h3>
This
paper has argued that the design of a digital library does not have (and should
not try) to eliminate the social world.  Quite simply, there are important
elements of the social world, including a sense of community, that we do not
want to lose from our notions of "library".  Many social mechanisms are
important and useful in information access, and social interaction provides an
enjoyable and community-building function.  <p>

This paper briefly presented a toolkit that makes it easy to add social
functionality to applications such as digital libraries.  The Cafe
ConstructionKit provides auxiliary mechanisms for seeking and locating
information without adding significant programming or computational overhead.
Most importantly, using the social interaction capabilities of the Cafe
ConstructionKit should make digital libraries and similar applications more
pleasant to use -- a worthwhile goal.<p>

<h3>


Acknowledgments
</h3>
This
system continues the Answer Garden project.  It has been partially funded by
grants from the UCI Committee on Research, NASA (NRA-93-OSSA-09), and the
California Department of Transportation (RTA-65V451).  <p>

I would like to especially thank Eric Mandel for his insights about obtaining
information and help in scientific communities.<p>

<h3>


References
</h3>

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<br>
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<br>
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<br>
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